Ullrid

Ullrid

5★ · Vanguard · Blade · Physical · Melee

Signature weapon: Rectrix

A Doll with great ambitions. She draws friends to her side with her bold nature and strong decisiveness. However, she occasionally longs for a quiet corner to unload her burden and rest.

Stats

StatLv 1Lv 60
Attack85740
Defense65528
HP1871519
Mobility9
Stability8
Breakthroughs (5)
  • Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
  • Level cap 30 · +28 ATK, +14 DEF, +41 HP · 6 Stock Boost Bar T1, 8 Stock Boost Bar T2, 2,000 Sardis Gold
  • Level cap 40 · +34 ATK, +17 DEF, +50 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
  • Level cap 50 · +40 ATK, +21 DEF, +59 HP · 5 Stock Boost Bar T4, 12,000 Sardis Gold, 12 Stock Boost Bar T3
  • Level cap 60 · +47 ATK, +24 DEF, +69 HP ·

Skills

Warning ShotBasic Attack / Targetedrange 5

Select 1 enemy target within 5 tiles and deal physical damage equal to 80% of attack to it.

Hidden PursuitUltimate / Targeted / Meleecooldown 3

Select a tile in a cross-shaped area within 5 tiles, move to that tile and deal melee physical damage equal to 180% of attack to the enemy target with the highest HP within 1 tile. Consume all stacks of Hunter's Talent, for each stack consumed, increase damage dealt by this attack by 10%, up to a 30% increase. If there are 2 stacks of Hunter's Talent or more, gain 2 stacks of Camouflage for 1 turn.

Hunter's SightActive / Targeted / Melee / Debuffcooldown 1 · range 3

Selects 1 enemy target within 1 tile, dealing melee Physical damage equal to 120% of attack and gains 6 tiles of Additional Movement. If the target is not killed, applies Mark of Prey for 2 turns.

Blade WhirlwindActive / Targeted / Meleecost 3 · range 3

Select 1 enemy target within 1 tile and deal melee physical damage equal to 90% of attack to it. Gain Whirlwind after attacking.

Optical CamouflagePassivecooldown 3

Gain 1 stack of Hunter's Talent and 1 point of Confectance Index after active attacks. At the end of an enemy unit's action, if Ullrid's HP is below 30%, gain 1 stack of Camouflage for 1 turn. Cooldown: 3 turns.

Fortification

Blade WhirlwindV1 · 30 Neural ArchivesActive / Targeted / Meleecost 3 · range 3

Select 1 enemy target within 1 tile and deal melee physical damage equal to 90% of attack to it. Gain Whirlwind after attacking. If attacking the same target within one action, increase damage dealt by 30%.

If attacking the same target within one action, increases damage dealt by 30%. The effects of Whirlwind are enhanced. Ignores Cover damage reduction when attacking.

Optical CamouflageV2 · 30 Neural ArchivesPassivecooldown 3

At the start of the battle, for each allied target on the field (excluding self), gain 1 stack of Hunter's Talent and 1 point of Confectance Index. Gain 1 stack of Hunter's Talent and 1 point of Confectance Index after active attacks. At the end of an enemy unit's action, if Ullrid's HP is below 30%, gain 1 stack of Camouflage for 1 turn. Cooldown: 3 turns.

At the start of the battle, for each allied target on the field (excluding self), gain 1 stack of Hunter's Talent and 1 point of Confectance Index.

Hunter's SightV3 · 30 Neural ArchivesActive / Targeted / Melee / Debuffcooldown 1 · range 3

Selects 1 enemy target within 1 tile, dealing melee physical damage equal to 120% of attack and gains 6 tiles of Additional Movement. If the target is not killed, applies Mark of Prey and Movement Down II for 2 turns. When Ullrid is attacked by a target with Mark of Prey, reduces damage taken by 20%.

If the target is not killed, applies Movement Down II to the enemy target for 2 turns. When Ullrid is attacked by a target with Mark of Prey, reduces damage taken.

Hidden PursuitV4 · 30 Neural ArchivesUltimate / Targeted / Meleecooldown 3

Select a tile in a cross-shaped area within 7 tiles, move to that tile and deal melee physical damage equal to 180% of attack to the enemy target with the highest HP within 1 tile. Consume all stacks of Hunter's Talent, for each stack consumed, increase damage dealt by this attack by 10%, up to a 60% increase. If there are 2 stacks of Hunter's Talent or more, gain 2 stacks of Camouflage for 1 turn.

Increase range by 2 tiles. Raise the damage increase cap to 60% by consuming Hunter's Talent .

Optical CamouflageV5 · 30 Neural ArchivesPassivecooldown 2

At the start of the battle, for each allied target on the field (excluding self), gain 1 stack of Hunter's Talent and 1 point of Confectance Index. Gain 1 stack of Hunter's Talent and 1 point of Confectance Index after active attacks. Before attacking, if this unit has moved 2 tiles or more, increase attack by 20%. At the end of an enemy unit's action, if Ullrid's HP is below 50%, gain 1 stack of Camouflage for 1 turn. Cooldown: 2 turns.

Before attacking, if this unit has moved 2 tiles or more, increase attack by 20%. If Ullrid's HP is below 50%, gain Camouflage and reduce the effect's cooldown by 1 turn.

Hidden PursuitV6 · 30 Neural ArchivesUltimate / Targeted / Meleecooldown 3

Select a tile in a cross-shaped area within 7 tiles, move to that tile and deal melee physical damage equal to 180% of attack to the enemy target with the highest HP within 1 tile. For every 2% of the enemy target's missing HP, increase self attack by 1% for this skill. If this kills the target, increase damage dealt by the next active attack by 30%. Consume all stacks of Hunter's Talent, for each stack consumed, increase damage dealt by this attack by 10%, up to a 60% increase. If there are 2 stacks of Hunter's Talent or more, gain 1 stack of Camouflage for 1 turn.

For every 2% of the enemy target's missing HP, increase self attack by 1% for this skill. If this kills the target, increase damage dealt by the next active attack by 30%. If there are 2 stacks of Hunter's Talent or more, gain only 1 stack of Camouflage, but Camouflage is no longer consumed after taking damage.

Changelog

No changes recorded since this wiki started tracking (game 2.8.4367).