Sextans
5★ · Support · Blade · Electric · Melee
Signature weapon: Twilight Rose
An agile and cunning Doll who was once under the command of the Orlog Conglomerate. She was abandoned after failing an important mission and suffered severe damage to her neural cloud. The Elmo rescued her and she has become a reliable friend to the crew. "Compared to my previous colleagues, the Dolls around you seem a little... simpler."
Stats
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Attack | 85 | 740 |
| Defense | 66 | 536 |
| HP | 248 | 2014 |
| Mobility | 9 | |
| Stability | 9 |
Breakthroughs (5)
- Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
- Level cap 30 · +28 ATK, +14 DEF, +54 HP · 6 Stock Boost Bar T1, 8 Stock Boost Bar T2, 2,000 Sardis Gold
- Level cap 40 · +34 ATK, +18 DEF, +66 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
- Level cap 50 · +40 ATK, +21 DEF, +79 HP · 12 Stock Boost Bar T3, 5 Stock Boost Bar T4, 12,000 Sardis Gold
- Level cap 60 · +47 ATK, +24 DEF, +91 HP ·
Skills
Selects one enemy target within 1 tile, dealing melee Physical damage equal to 80% of attack to it.
Selects one tile within a cross-shaped area of 4 to 8 tiles, lands on the selected tile, deals AoE melee Electric damage equal to 120% of attack to all enemy targets within the 3-tile-wide path, and applies Blood Kiss to them. After the skill resolves, generates Voltage tiles that last 3 turns. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Before this skill resolves, applies Lacerating Wound to all enemy targets within the effective area for 2 turns and applies Amaranth Brand to all allied units on the battlefield for 2 turns. After this skill resolves, Sextans gains 6 tiles of Additional Movement and she can use the active skill Death Knell.
Selects one direction, deals AoE melee Electric damage equal to 90% of attack, and applies Blood Kiss to all enemy targets in a 3x9 tile area to the sides and front of Sextans. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Restores HP equal to 90% of attack to all allied units within the effective area. After this skill resolves, Sextans gains 6 tiles of Additional Movement and she can use the active skill Death Knell.
Selects one direction, deals AoE melee Electric damage equal to 90% of attack to all enemy targets within a 3x9 tile area to the sides and front of Sextans, and generates Voltage tiles that last for 3 turns. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Restores HP equal to 90% of attack to all allied units within the effective area and cleanses 1 debuff from them. After the skill resolves, if an enemy target has Blood Kiss, additionally deals 1 instance of melee Electric damage with the same damage multiplier to it. Sextans gains 1 stack of Rigor Sanguis and removes the target's Blood Kiss. Depending on the Grade of the target, Sextans additionally gains 0/1/2 stacks of Rigor Sanguis.
Damage dealt by all Blade-wielding Dolls is increased by 10% and mobility for all Electric-attributed Dolls or Blade-wielding Dolls is increased by 1 tile (if multiple conditions are met, the effect only triggers once). When an enemy unit dies or suffers Stability Break, Sextans gains 1 stack of Rigor Sanguis. Depending on the Grade of the target, Sextans additionally gains 0/1/2 stacks of Rigor Sanguis. When an allied unit (excluding Sextans herself) attacks with a Blade, Sextans expends 1 point of Confectance Index and performs Sanguine Emblem. At the start of the turn, if Sextans' Confectance Index is not full, recovers all Confectance Index and applies Carmine Emblem to enemy units which ended their action on Electric tiles.
Fortification
Selects one direction, deals AoE melee Electric damage equal to 90% of attack to all enemy targets within a 3x9 tile area to the sides and front of Sextans, and generates Voltage tiles that last for 3 turns. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Restores HP equal to 90% of attack to all allied units within the effective area and cleanses 1 debuff from them. After the skill resolves, if an enemy target has Blood Kiss, additionally deals 1 instance of melee Electric damage with the same damage multiplier to it. Sextans gains 1 stack of Rigor Sanguis and removes the target's Blood Kiss. Depending on the Grade of the target, Sextans additionally gains 0/1/2 stacks of Rigor Sanguis. If an enemy target is hit, Sextans performs 1 instance of Sanguine Emblem and gains 1 point of Confectance Index. After the skill resolves, Sextans gains 2 stacks of Rigor Sanguis.
If an enemy target is hit, Sextans performs 1 instance of Sanguine Emblem and gains 1 point of Confectance Index. After the skill resolves, Sextans gains 2 stacks of Rigor Sanguis.
Selects one tile within a cross-shaped area of 4 to 8 tiles, lands on the selected tile, deals AoE melee Electric damage equal to 120% of attack to all enemy targets within the 5-tile-wide path, and applies Blood Kiss to them. After the skill resolves, generates Voltage tiles that last for 3 turns. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Before this skill resolves, applies Lacerating Wound to all enemy targets within the effective area for 2 turns and applies Amaranth Brand to all allied units on the battlefield for 2 turns. After this skill resolves, Sextans gains 6 tiles of Additional Movement and she can use the active skill Death Knell.
Width is increased by 2 tiles. The effects of Amaranth Brand are enhanced: The increase of stability damage dealt and stability ignored are increased to 5 points. When dealing Electric or melee damage, for each stack of Rigor Sanguis possessed by Sextans, the damage boost is increased to 5% (if multiple conditions are met, the effect only triggers once).
Damage dealt by all Blade-wielding Dolls is increased by 10% and mobility for all Electric-attributed Dolls or Blade-wielding Dolls is increased by 2 tiles (if multiple conditions are met, the effect only triggers once) and they ignore blocking by enemy units. When an enemy unit dies or suffers Stability Break, Sextans gains 1 stack of Rigor Sanguis. Depending on the Grade of the target, Sextans additionally gains 0/1/2 stacks of Rigor Sanguis. When an allied unit (excluding Sextans herself) attacks with a Blade, Sextans expends 1 point of Confectance Index and performs Sanguine Emblem. At the start of the turn, if Sextans' Confectance Index is not full, recovers all Confectance Index and applies Carmine Emblem to enemy units which ended their action on Electric tiles.
The mobility increase for all Electric-attributed Dolls or Blade-wielding Dolls is increased to 2 tiles (if multiple conditions are met, the effect only triggers once) and they ignore blocking by enemy units. The effects of Rigor Sanguis are enhanced: The maximum conversion of overcap critical rate converted to attack, healing, and critical damage is increased to 45%. The effect of Sanguine Emblem is enhanced: For each stack of Rigor Sanguis, the boost in damage multiplier is increased to 4%. The effect of Carmine Emblem is enhanced: Melee damage taken is increased to 10%.
Selects one tile within a cross-shaped area of 4 to 8 tiles, lands on the selected tile, deals AoE melee Electric damage equal to 120% of attack to all enemy targets within the 5-tile-wide path, and applies Blood Kiss to them. After the skill resolves, generates Voltage tiles that last 3 turns. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Before this skill resolves, applies Lacerating Wound to all enemy targets within the effective area for 2 turns and applies Amaranth Brand and Electric Boost II to all allied units on the battlefield for 2 turns. After this skill resolves, Sextans gains 6 tiles of Additional Movement and she can use the active skill Death Knell. In addition, Sextans gains Stealth for 2 turns.
Before this skill resolves, applies Electric Boost II to all allied units for 2 turns. After this skill resolves, Sextans gains Stealth for 2 turns.
Selects one direction, deals AoE melee Electric damage equal to 120% of attack to all enemy targets within a 3x9 tile area to the sides and front of Sextans, and generates Voltage tiles that last for 3 turns. The damage multiplier is increased by 10% for each stack of Rigor Sanguis possessed by Sextans. Restores HP equal to 120% of attack to all allied units within the effective area and cleanses 2 debuffs from them. After the skill resolves, if an enemy target has Blood Kiss, additionally deals 1 instance of melee Electric damage with the same damage multiplier to it. Sextans gains 1 stack of Rigor Sanguis. Depending on the Grade of the target, Sextans additionally gains 0/1/2 stacks of Rigor Sanguis. If an enemy target is hit, Sextans performs 1 instance of Sanguine Emblem and gains 1 point of Confectance Index. After the skill resolves, Sextans gains 2 stacks of Rigor Sanguis.
The damage and healing multiplier is increased by 30%. Number of debuffs cleansed is increased by 1. Blood Kiss is no longer removed.
At the start of the battle, Sextans gains 5 stacks of Rigor Sanguis. Damage dealt by all Blade-wielding Dolls is increased by 10% and mobility for all Electric-attributed Dolls or Blade-wielding Dolls is increased by 2 tiles (if multiple conditions are met, the effect only triggers once) and they ignore blocking by enemy units. When an enemy unit dies or suffers Stability Break, Sextans gains 1 stack of Rigor Sanguis. Depending on the Grade of the target, Sextans additionally gains 0/1/2 stacks of Rigor Sanguis. When an allied unit (excluding Sextans herself) attacks with a Blade, Sextans performs Sanguine Emblem. At the start of the turn, if Sextans' Confectance Index is not full, recovers all Confectance Index; if Sextans' Confectance Index is full, melee damage dealt by all allied units is increased by 15%. Applies Carmine Emblem to enemy units which ended their action on Electric tiles.
At the start of the battle, Sextans gains 5 stacks of Rigor Sanguis, and the maximum critical rate cap of Rigor Sanguis is increased to 75%. The damage multiplier of Sanguine Emblem is increased to 90% and its damage dealt ignores 30% of the target's defense. It no longer expends Confectance Index. When Sextans' Confectance Index is full, melee damage dealt by all allied units is increased by 15%.
Changelog
No changes recorded since this wiki started tracking (game 2.8.4367).