Papasha
5★ · Sentinel · SMG · Physical · Light Ammo
Signature weapon: Svarog
A warm-hearted Doll who doesn't know how to say "no", she has become a versatile helper through self-study in order to better handle any request. She is willing to give everything to protect everyone. When you encounter difficulties, feel free to rely on her—no matter what it is, Papasha will make it happen!
Stats
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Attack | 92 | 802 |
| Defense | 65 | 528 |
| HP | 233 | 1893 |
| Mobility | 5 | |
| Stability | 9 |
Breakthroughs (5)
- Level cap 20 · +0 ATK, +0 DEF, +0 HP · 1,000 Sardis Gold, 4 Stock Boost Bar T1
- Level cap 30 · +30 ATK, +14 DEF, +51 HP · 8 Stock Boost Bar T2, 2,000 Sardis Gold, 6 Stock Boost Bar T1
- Level cap 40 · +37 ATK, +17 DEF, +62 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
- Level cap 50 · +44 ATK, +21 DEF, +74 HP · 12,000 Sardis Gold, 12 Stock Boost Bar T3, 5 Stock Boost Bar T4
- Level cap 60 · +51 ATK, +24 DEF, +86 HP ·
Skills
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 60% of attack to them.
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 150% of attack. The City Warden gains Tenacity to Withstand for 2 turns. Before the attack, for each buff the user has, the City Warden gains 1 random attack buff, up to a maximum of 2 buffs, lasting for 2 turns.
Selects 1 enemy target within 6 tiles, dealing AoE Physical damage equal to 80% of attack to the target and all enemy targets within 1 tile. If the selected target's stability index remains greater than 0 after the attack, the City Warden gains Courage to Endure for 3 turns.
Selects 1 tile within 6 tiles, cleansing 2 debuffs from the user, as well as all control, Command Prohibition effects, and the Frigid effect from the City Warden. The City Warden moves to the selected tile and attacks the closest enemy to Papasha, dealing Physical damage equal to 150% of attack. This attack has an additional 50% damage boost against Large Targets. After using this skill, the City Warden will not move independently for the remainder of the turn. This skill cannot be used if the City Warden is undergoing Self-Repair.
At the start of the battle, summons a City Warden near the user. After either the user or the City Warden attacks, the user gains 1 point of Confectance Index. When the user lands a critical hit, the City Warden's next attack receives a 20% critical rate boost. Similarly, when the City Warden lands a critical hit, the user's next attack gains a 20% critical rate boost.
Fortification
Selects 1 enemy target within 6 tiles, dealing AoE Physical damage equal to 80% of attack to the target and all enemy targets within 1 tile. The City Warden gains Courage to Endure for 3 turns.
The duration of the City Warden's Self-Repair is reduced by 1 turn. After the user is healed, the City Warden restores HP equal to 20% of its max HP. The stability requirement for the target has been removed. The effects of Courage to Endure is enhanced: Ignores 30% of defense when attacking Large Targets.
Selects any empty tile on the battlefield, cleanses 2 debuffs from self, and any Control, Command Prohibition, or Frigid effects from the City Warden. The City Warden moves to the selected tile and attacks the closest enemy to Papasha, dealing Physical damage equal to 150% of attack. This attack is guaranteed to crit, and has an additional 50% damage boost against large targets. After using this skill, the City Warden will not move independently and will target the nearest enemy unit with Counter Terrorism Support once at the end of the turn. This skill cannot be used if the City Warden is undergoing Self-Repair.
The casting range is expanded to the entire battlefield, and this attack is guaranteed to deal a critical hit. At the end of the turn, the City Warden launches 1 more instances of Counter Terrorism Support on the nearest enemy target.
At the start of the battle, summons a City Warden near the user, increasing its critical rate by 30% and critical damage by 20%. At the start of the battle, the user gains 3 stacks of Power of Unity. At the end of the action, the user gains 1 stack of Power of Unity. After either the user or the City Warden attacks, the user gains 1 point of Confectance Index. When the user lands a critical hit, the City Warden's next attack receives a 20% critical rate boost. Similarly, when the City Warden lands a critical hit, the user's next attack gains a 20% critical rate boost.
When the City Warden is summoned, its critical rate is increased by 30%, and critical damage by 20%. At the start of the battle, the user gains 3 stacks of Power of Unity. At the end of the action, the user gains 1 stack of Power of Unity.
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 150% of attack. The City Warden gains Tenacity to Withstand for 2 turns. Before the attack, for each buff the user has, the City Warden gains 1 random attack buff. For every more than 1 stack of Power of Unity, it counts as 1 independent buff, up to a maximum of 3 buffs, lasting for 2 turns.
The effects of Tenacity to Withstand are enhanced: Increases the damage taken by the target up to 80%. The potency of random attack buffs is amplified, and the maximum number of attack buffs gained is increased to 3 buffs. For every more than 1 stack of Power of Unity, it counts as 1 independent buff.
At the start of the battle, summons a City Warden near the user, increasing its critical rate by 30%, critical damage by 20%, and gains Security Monitoring. At the start of the battle, the user gains 3 stacks of Power of Unity. At the end of the action, the user gains 1 stack of Power of Unity. After either the user or the City Warden attacks, the user gains 1 point of Confectance Index. When the user lands a critical hit, the City Warden's next attack receives a 20% critical rate boost. Similarly, when the City Warden lands a critical hit, the user's next attack gains a 20% critical rate boost.
The City Warden gains Security Monitoring.
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 150% of attack. The City Warden gains Resolve to Defend for 2 turns. At the start of the battle, gains Tenacity to Withstand permanently. Before the attack, for each buff the user has, the City Warden gains 1 random attack buff. For every more than 1 stack of Power of Unity, it counts as 1 independent buff, up to a maximum of 3 buffs, lasting for 2 turns.
The City Warden gains Tenacity to Withstand permanently at the start of the battle. Heart of Protection now applies Resolve to Defend for 2 turns.
Changelog
No changes recorded since this wiki started tracking (game 2.8.4367).