Nagant
4★ · Support · HG · Corrosion · Light Ammo
A Doll who likes to play the mature grown-up, but looks up to heroes and also aspires to be one. Even after leaving the battlefield, she continues to shine as a security Doll, ensuring peaceful nights.
Stats
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Attack | 70 | 609 |
| Defense | 63 | 512 |
| HP | 204 | 1656 |
| Mobility | 6 | |
| Stability | 10 |
Breakthroughs (5)
- Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
- Level cap 30 · +23 ATK, +14 DEF, +44 HP · 8 Stock Boost Bar T2, 2,000 Sardis Gold, 6 Stock Boost Bar T1
- Level cap 40 · +28 ATK, +17 DEF, +54 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
- Level cap 50 · +33 ATK, +20 DEF, +65 HP · 12,000 Sardis Gold, 12 Stock Boost Bar T3, 5 Stock Boost Bar T4
- Level cap 60 · +38 ATK, +23 DEF, +75 HP ·
Skills
Selects one enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it.
Selects 1 enemy target within 6 tiles and deals Corrosion damage equal to 150% of attack to them. If the target has defense debuffs, applies Vulnerable I before attacking for 2 turns. Stability damage dealt by this attack is increased by 2 points.
Select 1 enemy target within 6 tiles and deal physical damage equal to 130% of attack to it. If the attack causes Stability Break, apply Acid Corrosion II to the target for 1 turn.
Selects 1 enemy target within 6 tiles and deals physical damage equal to 70% of attack. If there are no enemy units within 4 tiles, performs an additional attack on the original target and applies Acid Corrosion II to them for 1 turn.
For each instance of damage dealt, gains 1 point of Confectance Index. If an enemy unit moves within Nagant’s range, she deals physical damage equal to 50% of attack and 2 points of stability damage. If the target has a defense debuff, applies Stun to the target for 1 turn. This effect can only be triggered once per turn.
Fortification
Selects 1 enemy target within 6 tiles and deals physical damage equal to 70% of attack. If there are no enemy units within 4 tiles, performs an additional attack on the original target and applies Acid Corrosion II to them for 1 turn. If the target is inflicted with defense debuffs, reduces this skill's cooldown by 1 turn.
If the target has a defense debuff, this skill's cooldown is reduced by 1 turn.
Selects 1 enemy target within 6 tiles and deals Corrosion damage equal to 150% of attack to them. If the target has defense debuffs, applies Vulnerable I before attacking for 2 turns. Stability damage dealt by this attack is increased by 2 points, and critical rate is increased by 20%.
If the target has defense debuffs, increase critical rate by 20%.
Selects 1 enemy target within 6 tiles and deals physical damage equal to 70% of attack. If there are no enemy units within 3 tiles, performs an additional attack on the original target and applies Acid Corrosion II to them for 1 turn. If the target is inflicted with defense debuffs, reduces this skill's cooldown by 1 turn.
If there are no enemy units within 3 tiles around self, perform an additional attack on the original target.
Selects 1 enemy target within 6 tiles and deals Corrosion damage equal to 160% of attack to them. If the target has defense debuffs, applies Vulnerable I before attacking for 2 turns. Stability damage dealt by this attack is increased by 2 points, and critical rate is increased by 20%.
Damage multiplier increased by 10%.
For each instance of damage dealt, gains 1 point of Confectance Index. If an enemy unit moves within Nagant’s range, she deals physical damage equal to 80% of attack and 3 points of stability damage. If the target has a defense debuff, applies Stun to the target for 1 turn. This effect can only be triggered once per turn.
Damage multiplier increases by 30% and deals 3 points of stability damage.
For each instance of damage dealt, gains 1 point of Confectance Index. If an enemy unit moves within Nagant’s range, she deals physical damage equal to 80% of attack and 3 points of stability damage. If the target has a defense debuff, applies Stun to the target for 1 turn. This effect can only be triggered twice per turn.
Increase the trigger count by 1 every turn.
Changelog
No changes recorded since this wiki started tracking (game 2.8.4367).