Mityl
5★ · Sentinel · SMG · Hydro · Light Ammo
Signature weapon: Squirrel Nova
A lively girl who doesn't seem to have much presence. She likes hanging out in groups, but always ends up copying others and dislikes being alone. She does livestreams with Kuro when she has nothing to do, where her realistic impressions of others and natural ditziness have won her the audience's love. She sometimes does incomprehensible things in her daily life, but she's actually really good at getting along well with others and is always considerate of their feelings. During battle, she's always at the head of the pack, muttering some kind of weird incantation as she slashes through the enemy. “Rush B! GO GO GO!"
Stats
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Attack | 93 | 809 |
| Defense | 61 | 494 |
| HP | 248 | 2014 |
| Mobility | 6 | |
| Stability | 9 |
Breakthroughs (5)
- Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
- Level cap 30 · +30 ATK, +13 DEF, +54 HP · 6 Stock Boost Bar T1, 8 Stock Boost Bar T2, 2,000 Sardis Gold
- Level cap 40 · +37 ATK, +16 DEF, +66 HP · 8 Stock Boost Bar T3, 4,000 Sardis Gold, 16 Stock Boost Bar T2
- Level cap 50 · +44 ATK, +19 DEF, +79 HP · 12,000 Sardis Gold, 12 Stock Boost Bar T3, 5 Stock Boost Bar T4
- Level cap 60 · +51 ATK, +22 DEF, +91 HP ·
Skills
Selects one enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it.
Mityl gains Saturation Overflow for 2 rounds and generates Tideway tiles within 5 tiles of herself for 2 turns. After this skill, she gains Extra Command.
Selects an enemy target (excluding summoned units) within 6 tiles and then selects an empty tile within 3 tiles of it. Summons a Copy Hologram of the target and generates Tideway tiles within 5 tiles of it for 2 turns. Up to 2 Holograms can be present at any one time. If the target is a Doll, boss or large unit, this skill summons a Self Hologram instead. Mityl can also select a Hologram within 6 tiles and teleport it to an empty tile within 5 tiles of it. After this skill, Mityl gains Extra Command. This effect can trigger a maximum of once per turn.
Selects a tile within a cross-shaped area of 3 to 6 tiles and lands on it, dealing Hydro damage equal to 130% of attack to the nearest enemy target within 6 tiles of the target tile. If Mityl is on a Hydro tile both before using the skill and when dealing damage, then the active skill Air Dash can be used again and its damage dealt is increased by 30%. This effect can trigger up to once per turn.
At the end of the allied turn, all Holograms perform 1 instance of Aligned Resonance. After Mityl or a Hologram deals Hydro damage, she gains 1 point of Confectance Index. If the attacker or the target is on a Hydro tile, she gains an additional 1 point of Confectance Index. Up to 6 points of Confectance Index can be gained in this way per turn. At the start of the battle, Mityl gains Novice Impersonator. For every 6 points of Confectance Index gained (including overflowed Confectance Index), she gains a higher Theater Rank.
Fortification
At the end of the allied turn, all Holograms perform 1 instance of Aligned Resonance. After Mityl or a Hologram deals Hydro damage, she gains 1 point of Confectance Index. If the attacker or the target is on a Hydro tile, she gains an additional 1 point of Confectance Index. Up to 6 points of Confectance Index can be gained in this way per turn. At the start of the battle, Mityl gains Novice Impersonator. For every 4 points of Confectance Index gained (including overflowed Confectance Index), she gains a higher Theater Rank. When her rank upgrades, Holograms perform 1 instance of Aligned Resonance.
Aligned Resonance's damage multiplier is increased to 60% of attack. When Mityl's Theater Rank upgrades, Holograms perform 1 instance of Aligned Resonance. The amount of Confectance Index needed to upgrade the rank is reduced to 4 points. Aligned Resonance applies Defense Down II to the target for 2 turns.
Selects an enemy target (excluding summoned units) within 6 tiles and then selects an empty tile within 3 tiles of it. Summons a Copy Hologram of the target and generates Tideway tiles within 5 tiles of it for 2 turns. Up to 2 Holograms can be present at any one time. If the target is a Doll, boss or large unit, this skill summons a Self Hologram instead. Mityl can also select a Hologram within 6 tiles and teleport it to an empty tile within 5 tiles of it. After performing Aligned Resonance, Holograms gain 1 stack of Catch Me if You Can. After this skill, Mityl gains Extra Command. This effect can trigger a maximum of once per turn.
Each time Aligned Resonance is performed, Holograms gain 1 stack of Catch Me if You Can. The damage multiplier of the Self Hologram's basic attack Hologram Assault is increased to 120% of attack.
Mityl gains Saturation Overflow for 2 rounds and generates Tideway tiles within 7 tiles of herself for 2 turns. After this skill, she gains Extra Command.
The area in which Tideway tiles are generated is expanded to 7 tiles. Saturation Overflow's attack boost is increased to 40% and it is now also applied to Holograms. If Aligned Resonance is triggered 4 or more times this round, the duration of Saturation Overflow will not be shortened.
Selects a tile within a cross-shaped area of 3 to 6 tiles and lands on it, dealing Hydro damage equal to 160% of attack to the nearest enemy target within 6 tiles of the target tile. If Mityl is on a Hydro tile both before using the skill and when dealing damage, then the active skill Air Dash can be used again and its damage dealt is increased by 50%. This effect can trigger up to once per turn.
The condition to reuse the active skill now only requires being on a Hydro tile either before casting the skill or when dealing damage. The damage multiplier is increased to 160% of attack. When the skill is reused, the boost to the damage dealt by the active skill is increased to 50%.
Selects a tile within a cross-shaped area of 3 to 6 tiles and lands on it, dealing Hydro damage equal to 160% of attack to the nearest enemy target within 6 tiles of the target tile. If Mityl is on a Hydro tile both before using the skill and when dealing damage, then the active skill Air Dash can be used again and its damage dealt is increased by 50%. This effect can trigger up to once per turn. After the skill, Self Holograms will perform 1 instance of Support Action which deals Hydro damage equal to 60% of attack and 2 points of stability damage. This effect can trigger up to once per turn. Damage dealt by Copy Holograms this round is increased by 100%. This effect does not stack.
After the skill, Self Holograms will perform 1 instance of Support Action which deals Hydro damage equal to 60% of attack and 2 points of stability damage. This effect can trigger up to once per turn. Damage dealt by Copy Holograms this round is increased by 100%. This effect does not stack.
At the end of the allied turn, all Holograms perform 1 instance of Aligned Resonance. After Mityl or a Hologram deals Hydro damage, she gains 1 point of Confectance Index. If the attacker or the target is on a Hydro tile, she gains an additional 1 point of Confectance Index. Up to 6 points of Confectance Index can be gained in this way per turn. At the start of the battle, Mityl gains Novice Impersonator. For every 4 points of Confectance Index gained (including overflowed Confectance Index), she gains a higher Theater Rank. When her rank upgrades, Holograms perform 1 instance of Aligned Resonance. When performing Aligned Resonance, Holograms gain 1 stack of Aligned Enhancement.
Legendary Star gains a new effect: For every 4 points of Confectance Index gained, all Holograms perform 1 instance of Aligned Resonance. When Holograms perform Aligned Resonance, they gain 1 stack of Aligned Enhancement.
Changelog
No changes recorded since this wiki started tracking (game 2.8.4367).