Makiatto
5★ · Sentinel · RF · Freeze · Heavy Ammo
Signature weapon: Bittersweet Caramel
A calm, proud, yet awkward Doll who isn't good at expressing herself. She loves fluffy little animals and overly sweet macchiatos. Always a loner, her gaze often lingers somewhere. When will she finally get the response she's been longing for?
Stats
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Attack | 97 | 844 |
| Defense | 62 | 504 |
| HP | 224 | 1819 |
| Mobility | 4 | |
| Stability | 9 |
Breakthroughs (5)
- Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
- Level cap 30 · +31 ATK, +13 DEF, +49 HP · 2,000 Sardis Gold, 6 Stock Boost Bar T1, 8 Stock Boost Bar T2
- Level cap 40 · +39 ATK, +17 DEF, +60 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
- Level cap 50 · +46 ATK, +20 DEF, +71 HP · 5 Stock Boost Bar T4, 12,000 Sardis Gold, 12 Stock Boost Bar T3
- Level cap 60 · +53 ATK, +23 DEF, +82 HP ·
Skills
Selects one enemy target within 9 tiles and deals Physical damage equal to 80% of attack to it.
Gains Frost Barrier and Alert for 2 turns. The absorption amount of Frost Barrier is equal to 65% of the initial attack, but cannot exceed 60% of max HP.
Selects 1 enemy target within 9 tiles and deals Freeze damage equal to 160% of attack. Increases the critical damage of this attack by 30%. Gains 1 stack of Cold Conviction for each instance of damage dealt.
Select 1 enemy target within 9 tiles of self, deal physical damage equal to 130% of attack, gain 4 points of Confectance Index, and gain 2 stacks of Standard Approach.
Increases critical rate by 40% and reduces critical damage by 10%. At the start of the turn, if this unit’s HP exceeds 80%, gains Insight and Steady Progress until the next turn. When attacking a target with Frozen, ignores 4 points of stability index and increases damage dealt to them by 20%. When attacking a target with Frigid, ignores 6 points of stability index and increases damage dealt to them by 30%. These effects cannot stack.
Fortification
Select 1 enemy target within 9 tiles of self and perform 2 attacks dealing Freeze damage equal to 100% of attack. Gain 1 stack of Cold Conviction for each instance of damage dealt. If the first attack crits, increase the critical rate of the second attack by 100% and the critical damage by 80%.
Perform two attacks, critical damage will no longer increase, and the damage dealt is decreased to 100% of attack. If the first attack crits, the critical rate of the second attack is increased by 100%, and the critical damage is increased by 80%.
Gains Frost Barrier and Alert for 2 turns. The absorption amount of Frost Barrier is equal to 80% of this unit's initial attack, but cannot exceed 80% of max HP.
The absorption amount of Frost Barrier is increased to 80% of this unit's initial attack, and the cap is increased to 80% of max HP. The number of Interception triggered is increased by 1 time per turn.
Increases critical rate by 40% and reduces critical damage by 10%. At the start of the turn, if Makiatto's HP exceeds 80%, gains Insight and Steady Progress until the next turn. When attacking a target with Frozen, ignores 4 points of stability index and increases damage dealt to them by 20%; if Freeze damage is dealt, ignores 6 points of stability index instead. When attacking a target with Frigid, ignores 6 points of stability index and increases damage dealt to them by 30%; if Freeze damage is dealt, ignores 10 points of stability index instead. These effects cannot stack.
When dealing Freeze damage to an enemy target with Frozen, increases the stability index ignored to 6 points. When dealing Freeze damage to an enemy target with Frigid, increases the stability index ignored to 10 points.
Select 1 enemy target within 9 tiles of self, deal physical damage equal to 130% of attack, gain 4 points of Confectance Index, and gain 2 stacks of Emergency Plan.
Change Standard Approach to Emergency Plan.
Increases critical rate by 40% and reduces critical damage by 10%. At the start of the turn, if this unit’s HP exceeds 80%, gains Insight and Steady Progress until the next turn. When attacking a target with Frozen, ignores 4 points of stability index and increases damage dealt to them by 20%. When attacking a target with Frigid, ignores 6 points of stability index and increases damage dealt to them by 30%. When dealing Freeze damage to an enemy target with Frozen or Frigid, ignores 10 points of stability index instead and increases damage dealt by 30%. These effects cannot stack.
When dealing Freeze damage to an enemy target with Frozen or Frigid, increases the stability index ignored to 10 points and damage dealt by 30%.
Gains Frost Barrier and Alert for 2 turns. Frost Barrier absorbs damage up to 80% of base attack, capped at 80% of max HP. After using this skill, gains 2 points of Confectance Index at the end of each action. This can be triggered 2 times.
After using Absolute Mental Defense, gains 2 points of Confectance Index at the end of the action. This effect can be triggered 2 times. Interception can be triggered once more each turn. If the Interception deals a critical hit, gains Rapture for 1 turn.
Changelog
No changes recorded since this wiki started tracking (game 2.8.4367).