Lewis

Lewis

5★ · Sentinel · MG · Burn · Heavy Ammo

Signature weapon: Toysmith

A pure-hearted and innocent Tactical Doll who forever holds on to a childlike heart. She's incredibly strong and can't keep her hands off all things cute. Despite being a celebrity in the world of toys and collectibles, Lewis doesn't crave recognition or personal gain; she cares only about bringing joy to others and protecting the smiles of children. As a toymaker, she wants to pass on happiness to the future through her toy designs, and as a Tactical Doll, she defends that future with her weapon.

Stats

StatLv 1Lv 60
Attack95827
Defense62504
HP2401948
Mobility5
Stability9
Breakthroughs (5)
  • Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
  • Level cap 30 · +31 ATK, +13 DEF, +52 HP · 6 Stock Boost Bar T1, 8 Stock Boost Bar T2, 2,000 Sardis Gold
  • Level cap 40 · +38 ATK, +17 DEF, +64 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
  • Level cap 50 · +45 ATK, +20 DEF, +76 HP · 5 Stock Boost Bar T4, 12,000 Sardis Gold, 12 Stock Boost Bar T3
  • Level cap 60 · +52 ATK, +23 DEF, +88 HP ·

Skills

PlaytimeBasic Attack / Targetedrange 8

Selects one enemy target within 8 tiles and deals Physical damage equal to 80% of attack to it.

Toy CarnivalUltimate / Targetedcost 6 · range 8

Selects one enemy target within 8 tiles and deals Burn damage equal to 180% of attack to it. For each Tin Soldier on the battlefield, the damage of the attack is increased by (15% × the Rank level of that Tin Soldier). In addition, the critical rate of the attack is increased by (5% × the Rank level of that Tin Soldier).

Bad Guy CleanupActive / AoE / Debuffcooldown 1 · range 1

Selects one direction, deals AoE Burn damage equal to 80% of attack to all enemy targets in a 3x5 tile area in front, and applies Overburn for 2 turns.

Surprising FunballActive / Targeted / Buffcooldown 1 · range 8

Selects one enemy target within 8 tiles, deals Burn damage equal to 140% of attack to it, then deals fixed damage equal to 30% of attack to both the target and all enemy targets within 3 tiles of it. Lewis gains 2 stacks of Tin Soldier's Order.

Tin Soldiers on ParadePassive

At the start of the battle, gains Thermal Conduction. Lewis consumes all Confectance Index, then selects the 2 closest allied Burn attributed Dolls (excluding Lewis herself) and attaches 1 Rank I Tin Soldier to them. When units with an attached Tin Soldier deal Burn damage with active skills or basic attacks, Lewis commands the Tin Soldier to perform Volley Fire on the damaged target, as well as gaining 3 points of Searing Flame and 1 point of Confectance Index. Each Tin Soldier can trigger this effect once per turn. When such units deal Burn damage, they gain 1 stack of Merit. At the end of the round, these units consume 4 stacks of Merit to increase the Rank level of their attached Tin Soldier. Rank can be increased by a maximum of once per round.

Fortification

Tin Soldiers on ParadeV1 · 30 Neural ArchivesPassive

At the start of the battle, gains Thermal Conduction. Lewis consumes all Confectance Index, then selects the 2 closest allied Burn attributed Dolls (excluding Lewis herself) and attaches 1 Rank I Tin Soldier to them. When units with an attached Tin Soldier deal Burn damage with active skills or basic attacks, Lewis commands the Tin Soldier to perform Volley Fire on the damaged target, as well as gaining 3 points of Searing Flame and 1 point of Confectance Index. Each Tin Soldier can trigger this effect once per turn. When such units deal Burn damage, they gain 1 stack of Merit. At the end of the round, these units consume 4 stacks of Merit to increase the Rank level of their attached Tin Soldier. Rank can be increased by a maximum of once per round.

The base damage multiplier of Volley Fire is increased to 120% of attack. When performing Volley Fire, if the target has Overburn, triggers Overburn a number of times equal to its Rank level.

Toy CarnivalV2 · 30 Neural ArchivesUltimate / Targetedcost 4 · range 8

Selects one enemy target within 8 tiles and deals Burn damage equal to 180% of attack to it. For each Tin Soldier on the battlefield, the damage of the attack is increased by (15% × the Rank level of that Tin Soldier). In addition, the critical rate of the attack is increased by (5% × the Rank level of that Tin Soldier). The attack gains additional effects based on the highest Rank level Tin Soldier present on the battlefield (Higher ranks include all the effects of lower ranks): Rank I: Before the attack, gains Damage Up II for 2 turns. Rank II: The attack now deals Burn damage that ignores cover. Rank III: The damage multiplier is increased to 200% of attack.

Confectance Index consumption is reduced by 2 points. The attack gains additional effects based on the highest Rank level Tin Soldier present on the battlefield (Higher ranks include all the effects of lower ranks): Rank I: Before the attack, gains Damage Up II for 2 turns. Rank II: The attack now deals Burn damage that ignores cover. Rank III: The damage multiplier is increased to 200% of attack.

Surprising FunballV3 · 30 Neural ArchivesActive / Targeted / Buffcooldown 1 · range 8

Selects one enemy target within 8 tiles, deals Burn damage equal to 160% of attack to it, then deals fixed damage equal to 50% of attack to both the target and all enemy targets within 3 tiles of it. Lewis gains Tin Soldier's Order for 3 rounds.

The damage multiplier is increased to 160%, and the fixed damage multiplier is increased to 50% of attack. The effect of Tin Soldier's Order lasts for 3 rounds, and is changed to increasing the damage of Volley Fire by 50%.

Bad Guy CleanupV4 · 30 Neural ArchivesActive / AoE / Debuffcooldown 1 · range 1

Selects one direction, deals AoE Burn damage equal to 120% of attack to all enemy targets in a 3x5 tile area in front, and applies Overburn for 2 turns. For each Burn debuff on the target, the damage dealt by this attack is increased by 10%, to a maximum increase of 30%.

The damage multiplier is increased to 120%. For each Burn debuff on the target, the damage dealt by this attack is increased by 10%, to a maximum increase of 30%.

Toy CarnivalV5 · 30 Neural ArchivesUltimate / Targetedcost 4 · range 8

Selects one enemy target within 8 tiles and deals Burn damage equal to 180% of attack to it. For each Tin Soldier on the battlefield, the damage multiplier of the attack is increased by (10% × the Rank level of that Tin Soldier), the damage of the attack is increased by (15% × the Rank level of that Tin Soldier), and the critical rate and critical damage of the attack are increased by (5% × the Rank level of that Tin Soldier). The attack gains additional effects based on the highest Rank level Tin Soldier present on the battlefield (Higher ranks include all the effects of lower ranks): Rank I: Before the attack, gains Damage Up II for 2 turns. Rank II: The attack now deals Burn damage that ignores cover. Rank III: The damage multiplier is increased to 200% of attack.

For each Tin Soldier on the battlefield, the damage multiplier of the attack is increased by (10% × the Rank level of that Tin Soldier), and the critical damage of the attack is increased by (5% × the Rank level of that Tin Soldier).

Tin Soldiers on ParadeV6 · 30 Neural ArchivesPassive

At the start of the battle, gains Thermal Conduction. Lewis consumes all Confectance Index, then selects the 2 closest allied Burn attributed Dolls (excluding Lewis herself) and attaches 1 Rank II Tin Soldier to them. When units with an attached Tin Soldier deal Burn damage with active skills or basic attacks, Lewis commands the Tin Soldier to perform Volley Fire on the damaged target, as well as gaining 3 points of Searing Flame and 1 point of Confectance Index. Each Tin Soldier can trigger this effect once per turn. When such units deal Burn damage, they gain 1 stack of Merit. At the end of the round, these units consume 4 stacks of Merit to increase the Rank level of their attached Tin Soldier. Rank can be increased by a maximum of once per round.

Rank attached now starts at Rank II. The effects of Rank are enhanced: Rank II: Critical damage is increased by 15%. Rank III: At the end of Lewis' action, performs Volley Fire once on the nearest enemy unit. This does not count against the maximum number of uses and does not restore Confectance Index.

Changelog

No changes recorded since this wiki started tracking (game 2.8.4367).