Daiyan
5★ · Vanguard · AR · Physical · Medium Ammo
Signature weapon: Heavy Strings
A gentle and reserved Doll who roams the lands with her guzheng and her bandmates from "Monsoon". When she plucks the strings, she evokes the deepest desires buried in the hearts of her listeners—listening to all, and embracing all.
Stats
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Attack | 83 | 722 |
| Defense | 62 | 504 |
| HP | 199 | 1616 |
| Mobility | 9 | |
| Stability | 8 |
Breakthroughs (5)
- Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
- Level cap 30 · +27 ATK, +13 DEF, +43 HP · 2,000 Sardis Gold, 6 Stock Boost Bar T1, 8 Stock Boost Bar T2
- Level cap 40 · +33 ATK, +17 DEF, +53 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
- Level cap 50 · +39 ATK, +20 DEF, +63 HP · 12 Stock Boost Bar T3, 5 Stock Boost Bar T4, 12,000 Sardis Gold
- Level cap 60 · +46 ATK, +23 DEF, +73 HP ·
Skills
Selects one enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it.
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 190% of attack. For every 1 stack of Tuning, reduces this skill's cooldown by 1 turn. After attacking, consumes all stacks of Tuning and gains 1 stack of Tuning permanently, up to a maximum of 3 stacks.
Selects 1 enemy target within 6 tiles, cleanses 1 buff, and deals physical damage equal to 150% of attack to them.
Gains 3 stacks of Tuning, as well as Pitch Perfect for 1 turn. Gains 1 instance of Extra Command.
At the start of the action, gains 1 point of Confectance Index and 1 stack of Tuning. When performing an active attack against a target not protected by Cover, gains 1 point of Confectance Index. Before taking targeted damage, if the number of Tuning stacks is greater than 2, launches Interception, dealing light ammo Physical damage equal to 150% of attack and 4 points of stability damage, and permanently gains 1 stack of Tuning. This can be triggered once per turn. If the number of Tuning stacks is greater than 3, increases damage dealt by 20%.
Fortification
Selects 1 enemy target within 6 tiles, cleanses 1 buff, and deals physical damage equal to 150% of attack. If the target has no buffs to cleanse, gains 1 stack of Tuning after the attack.
If the target has no buffs to cleanse when during the attack, gains 1 stack of Tuning after the attack.
Gains 6 stacks of Tuning, as well as Pitch Perfect for 1 turn. In addition, gains 1 instance of Extra Command.
Increases the number of Tuning stacks gained by 3.
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 190% of attack. For every 1 stack of Tuning, reduces this skill's cooldown by 1 turn. After attacking, consumes all stacks of Tuning and gains 1 stack of Tuning permanently, up to a maximum of 6 stacks.
Increase the stack limit of permanent Tuning by 3 stacks.
At the start of the action, gains 1 point of Confectance Index and 1 stack of Tuning. When performing an active attack against a target not protected by Cover, gains 1 point of Confectance Index. Before taking targeted damage, if the number of Tuning stacks is greater than 2, launches Interception, dealing light ammo Physical damage equal to 150% of attack and 4 points of stability damage, and permanently gains 1 stack of Tuning. This can be triggered once per turn. If the number of Tuning stacks is greater than 3, increases damage dealt by 20%. If the number of Tuning stacks is greater than 5, increases damage dealt by 40% instead, and stability damage dealt to the attacker before taking targeted damage increases by 2 points. The initial damage multiplier increases by 30%.
If the number of Tuning stacks is greater than 5, increases damage dealt by 40% instead, and stability damage dealt to the attacker before taking targeted damage increases by 2 points. The initial damage multiplier increases by 30%.
At the start of the action, gains 1 point of Confectance Index and 1 stack of Tuning. When performing an active attack against a target not protected by Cover, gains 1 point of Confectance Index. Before taking targeted damage, if the number of Tuning stacks is greater than 2, launches Interception, dealing light ammo Physical damage equal to 150% of attack and 4 points of stability damage, and permanently gains 1 stack of Tuning. This can be triggered once per turn. If the number of Tuning stacks is greater than 3, increases damage dealt by 20%. If the number of Tuning stacks is greater than 5, increases damage dealt by 40% instead, and stability damage dealt to the attacker before taking targeted damage increases by 2 points. The initial damage multiplier increases by 30%. When the number of permanent Tuning stacks reaches max, ignores 15% of Cover damage reduction when attacking Exposed enemies.
When the number of permanent Tuning stacks reaches max, ignores 15% of Cover damage reduction when attacking Exposed enemies.
Selects 1 enemy target within 6 tiles, dealing Physical damage equal to 190% of attack. For every 1 stack of Tuning, reduces this skill's cooldown by 1 turn. After attacking, consumes all stacks of Tuning and gains 1 stack of Tuning permanently, up to a maximum of 6 stacks. For every 1 enemy unit that dies on the field, gains 1 stack of Tuning permanently.
For every 1 enemy unit that dies on the field, gain 1 stack of Tuning permanently.
Changelog
No changes recorded since this wiki started tracking (game 2.8.4367).