Colphne

4★ · Support · HG · Hydro · Light Ammo

Although she often appears cheerful and enthusiastic, her face can sometimes take on a completely different, cold expression. The syringe in her hand—is it meant to save lives, or take them?

Stats

StatLv 1Lv 60
Attack59515
Defense62503
HP2201787
Mobility7
Stability10
Breakthroughs (5)
  • Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
  • Level cap 30 · +19 ATK, +13 DEF, +48 HP · 6 Stock Boost Bar T1, 8 Stock Boost Bar T2, 2,000 Sardis Gold
  • Level cap 40 · +24 ATK, +16 DEF, +59 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
  • Level cap 50 · +28 ATK, +20 DEF, +70 HP · 12,000 Sardis Gold, 12 Stock Boost Bar T3, 5 Stock Boost Bar T4
  • Level cap 60 · +33 ATK, +23 DEF, +81 HP ·

Skills

Quick ReactionBasic Attack / Targetedrange 6

Selects one enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it.

Emergency TreatmentUltimate / Healing / Stability Regen / Cleansecost 2 · range 8

Selects 1 allied target within 8 tiles, restoring their HP equal to 140% of attack and 4 points of stability, cleansing 2 debuffs from them, and removing Taunt and Fear effects.

Crisis AidActive / Healing / Buffrange 6

Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Constant Stability Regen I to them for 1 turn. Gains 1 point of Confectance Index.

Battlefield GlowActive / Targeted / Healingcooldown 1 · range 6

Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack and restores HP equal to 100% of attack to the allied target with the lowest HP.

Medical ContingencyPassive / Support / Stability Regencooldown 2

When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Support Action, dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 2 points of stability index. Cooldown: 2 turns.

Fortification

Crisis AidV1 · 30 Neural ArchivesActive / Healing / Buffrange 6

Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Constant Stability Regen I to them for 1 turn. If this fully restores the target's HP, applies 1 random buff to them for 2 turns. Gains 1 point of Confectance Index.

If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns.

Battlefield GlowV2 · 30 Neural ArchivesActive / Targeted / Healingcooldown 1 · range 6

Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack. Additionally, restores HP equal to 100% of attack to the allied unit with the lowest HP. Gains 1 additional use of Support Action this turn.

Gains 1 extra Support Action this turn.

Medical ContingencyV3 · 30 Neural ArchivesPassive / Support / Stability Regencooldown 2

When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Support Action, dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 4 points of stability index. Cooldown: 2 turns.

Stability index recovery increases by 2 points.

Emergency TreatmentV4 · 30 Neural ArchivesUltimate / Healing / Stability Regen / Cleansecost 2 · range 8

Selects 1 allied target within 8 tiles, restoring HP equal to 150% of attack and 4 points of stability, cleansing 2 debuffs, alongside removing Taunt and Fear effects.

Healing multiplier is increased by 10%.

Medical ContingencyV5 · 30 Neural ArchivesPassive / Support / Stability Regencooldown 1

When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Support Action, dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 4 points of stability index. Cooldown: 1 turn.

Cooldown reduced by 1 turn.

Emergency TreatmentV6 · 30 Neural ArchivesUltimate / Healing / Stability Regen / Cleansecost 2 · range 8

Selects 1 allied target within 8 tiles, restoring HP equal to 150% of attack and 5 points of stability, cleansing 2 debuffs alongside removing Taunt and Fear effects.

Increases Stability Index Recovery by 1 point.

Changelog

No changes recorded since this wiki started tracking (game 2.8.4367).