Colphne
4★ · Support · HG · Hydro · Light Ammo
Although she often appears cheerful and enthusiastic, her face can sometimes take on a completely different, cold expression. The syringe in her hand—is it meant to save lives, or take them?
Stats
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Attack | 59 | 515 |
| Defense | 62 | 503 |
| HP | 220 | 1787 |
| Mobility | 7 | |
| Stability | 10 |
Breakthroughs (5)
- Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
- Level cap 30 · +19 ATK, +13 DEF, +48 HP · 6 Stock Boost Bar T1, 8 Stock Boost Bar T2, 2,000 Sardis Gold
- Level cap 40 · +24 ATK, +16 DEF, +59 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
- Level cap 50 · +28 ATK, +20 DEF, +70 HP · 12,000 Sardis Gold, 12 Stock Boost Bar T3, 5 Stock Boost Bar T4
- Level cap 60 · +33 ATK, +23 DEF, +81 HP ·
Skills
Selects one enemy target within 6 tiles and deals Physical damage equal to 80% of attack to it.
Selects 1 allied target within 8 tiles, restoring their HP equal to 140% of attack and 4 points of stability, cleansing 2 debuffs from them, and removing Taunt and Fear effects.
Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Constant Stability Regen I to them for 1 turn. Gains 1 point of Confectance Index.
Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack and restores HP equal to 100% of attack to the allied target with the lowest HP.
When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Support Action, dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 2 points of stability index. Cooldown: 2 turns.
Fortification
Selects 1 allied target within 6 tiles, restoring their HP equal to 100% of attack and applies Continuous Healing II and Constant Stability Regen I to them for 1 turn. If this fully restores the target's HP, applies 1 random buff to them for 2 turns. Gains 1 point of Confectance Index.
If the target's HP is fully restored after healing, randomly grant it 1 buff for 2 turns.
Selects 1 enemy target within 6 tiles, dealing Hydro damage equal to 130% of attack. Additionally, restores HP equal to 100% of attack to the allied unit with the lowest HP. Gains 1 additional use of Support Action this turn.
Gains 1 extra Support Action this turn.
When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Support Action, dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 4 points of stability index. Cooldown: 2 turns.
Stability index recovery increases by 2 points.
Selects 1 allied target within 8 tiles, restoring HP equal to 150% of attack and 4 points of stability, cleansing 2 debuffs, alongside removing Taunt and Fear effects.
Healing multiplier is increased by 10%.
When an enemy unit within range receives targeted damage from an allied unit, prioritizes performing 1 instance of Support Action, dealing Physical damage equal to 80% of attack and 3 points of stability damage to them, and applies Attack Up I to the allied unit for 2 turns. Gains 1 point of Confectance Index. This can be triggered once per turn. When applying an active heal to an allied unit, if the target is in Stability Break, additionally restores 4 points of stability index. Cooldown: 1 turn.
Cooldown reduced by 1 turn.
Selects 1 allied target within 8 tiles, restoring HP equal to 150% of attack and 5 points of stability, cleansing 2 debuffs alongside removing Taunt and Fear effects.
Increases Stability Index Recovery by 1 point.
Changelog
No changes recorded since this wiki started tracking (game 2.8.4367).