Andoris
5★ · Bulwark · AR · Electric · Medium Ammo
Signature weapon: Aglaea
A gentle, approachable Doll. Although she has performance limitations, she does not indulge in self-pity, but instead proactively searches for a place she can call home. A Doll who embraces and accommodates everyone around her, she has become a source of refuge for others without realizing it.
Stats
| Stat | Lv 1 | Lv 60 |
|---|---|---|
| Attack | 68 | 591 |
| Defense | 79 | 642 |
| HP | 282 | 2288 |
| Mobility | 6 | |
| Stability | 12 |
Breakthroughs (5)
- Level cap 20 · +0 ATK, +0 DEF, +0 HP · 4 Stock Boost Bar T1, 1,000 Sardis Gold
- Level cap 30 · +22 ATK, +17 DEF, +61 HP · 2,000 Sardis Gold, 6 Stock Boost Bar T1, 8 Stock Boost Bar T2
- Level cap 40 · +27 ATK, +21 DEF, +75 HP · 16 Stock Boost Bar T2, 8 Stock Boost Bar T3, 4,000 Sardis Gold
- Level cap 50 · +32 ATK, +25 DEF, +89 HP · 5 Stock Boost Bar T4, 12,000 Sardis Gold, 12 Stock Boost Bar T3
- Level cap 60 · +37 ATK, +29 DEF, +103 HP ·
Skills
Selects one enemy target within 7 tiles, dealing Physical damage equal to 80% of attack to it.
Andoris recovers 8 points of stability. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds.
Summons one Auto-Turret on an empty tile within 3 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. This skill can be used again after being used.
Selects an enemy target within 7 tiles and deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack.
At the start of the battle, Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%.
Fortification
Summons one Auto-Turret on an empty tile within 6 tiles, up to a maximum of 2. When more than 2 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. This skill can be used again after skill usage.
Skill range of releasing Auto-Turret is increased by 3 tiles. Auto-Turret's basic attack, Charged Shot's range is increased by 1 tile. Passive Crash Mimicry gains a new effect, increasing Electric damage dealt by self by 30%. Auto-Turret gains a new passive, En Passant. When enemies in range are about to receive Targeted Electric damage from an allied unit's active attack, launches an Support Action, dealing Electric damage equal to 100% of attack and 1 point of stability damage, applying Negative Charge for 2 turns, this effect can only be triggered once per turn.
Andoris recovers all stability, 20% of maximum HP, and cleanses all debuffs on self. Applies 2 stacks of Shelter, along with Positive Charge which lasts for 3 turns to all allied Dolls. Andoris gains Fortified Stance for 2 rounds. When Andoris is on the field, she applies Movement Up II and Damage Up II to all allied units with Positive Charge.
Effect enhanced: Andoris recovers all stability, 20% of maximum HP and cleanses all debuffs on self. When Andoris is on the field, she applies Movement Up II and Damage Up II to all allied Dolls with Positive Charge.
At the start of the battle, Andoris' attack and that of all Auto-Turrets are increased by a number equal to 30% of Andoris' initial defense, and Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, stability damage taken is reduced by 1 point, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%. When any Auto-Turret is damaged, applies 1 stack of Blunted Nerves to it and Andoris.
New effects: Stability damage taken is reduced by 1 point. At the start of the battle, Andoris' attack and that of all Auto-Turrets are increased by a number equal to 30% of Andoris' initial defense. When any Auto-Turret is damaged, applies 1 stack of Blunted Nerves to it and Andoris. The effect of Blunted Nerves is enhanced: Defense boost multipler is increased by 10%, and the maximum number of stacks is increased by 3.
At the start of the battle, Andoris' attack and that of all Auto-Turrets are increased by a number equal to 30% of Andoris' initial defense. Andoris' maximum stability is increased by 6. Andoris gains Self-Diagnosis. This effect can only trigger again after 3 turns. When an allied unit with Positive Charge takes damage, Andoris shares 45% of the Initial Damage with it. When performing an active attack on an enemy target with Negative Charge, Andoris recovers 20% of maximum HP. When taking damage, stability damage taken is reduced by 1 point, Andoris recovers 5% of maximum HP, grants 1 point of Confectance Index, and applies 1 stack of Blunted Nerves to self and all Auto-Turrets on the field. If not protected by Cover, Andoris expends 1 point of stability and reduces damage taken by 20%. When any Auto-Turret is damaged, applies 1 stack of Blunted Nerves to it and Andoris.
At the start of the battle, max stability is increased by 6. The effect of Self-Diagnosis is enhanced: When taking fatal damage, Andoris recovers 60% of maximum HP, all stability, and gains Fortified Stance for 2 rounds.
Selects an enemy target within 7 tiles and deals Electric damage equal to 110% of attack to it. Applies Electro Charge for 2 turns before the attack.
Electro Charge gains a new effect: When a target with Electro Charge ends its action, it applies Electro Charge for 2 turns to all allied units without Electro Charge within 3 tiles. When taking Electric damage, the damage taken is increased by 15%.
Summons one Auto-Turret on an empty tile within 6 tiles, up to a maximum of 3. When more than 3 Auto-Turrets are created, the earliest created Auto-Turret self-destructs. Whenever any Auto-Turret dies, Andoris gains 1 point of Confectance Index. For every Auto-Turret on the field, allied units gain 10% attack boost upon dealing Electric damage. After using this skill, Andoris gains Extra Command.
The maximum number of Auto-Turret is increased from 2 to 3, and Auto-Turret's Confectance Index cost is reduced by 1 point. Added effect: For each Auto-Turret on the field, allied units gain 10% attack boost upon dealing Electric damage. Post-usage effect enhanced to gaining Extra Command after skill usage.
Changelog
No changes recorded since this wiki started tracking (game 2.8.4367).